Sony isn’t stopping! They want to revamp it all. This is about the plans to bring back a renewed PSVR. Personally, I never got the PSVR 1 but it wouldn’t be the first time I tried something new. Talking about the new Mobvoi’s TicWatch Pro 3 GPS which is pretty awesome but it was difficult to get a handle on.

Sony’s plans to dominate the gaming console wars were just the beginning with the PS5. The PS5 and the Xbox series X have been sold out since they were released pissing off so many people. Not just Sony and Microsft but Best Buy, Game Stop, Amazon for not putting a limit per person to be able to get one of these consoles. Amazon customers in the UK have been getting replacement items instead of their consoles! So fucked up!! For big ass companies that do these releases practically every other year, you’d think they’d figure out a better way to do this crap right already!! But you know how these companies are, they gotta have you stroke their egos for a while just so they can feel important.

An update on those scalpers that bought off most of the products, they made about $60,000 from overpriced consoles so far… I really hope those people that wasted their money on consoles, you could have gotten 2 of, understands by buying these consoles off these guys all you did was support them so expect this crap to keep happening. Though, I also have to turn around and say.

Good hustle scalpers! Fuck! you guys are awesome! Now I know what everyone is thinking but you have to think about it on both sides, buying multiple systems is frowned upon. It wasn’t a store rule to only buy one. That’s the store’s fault. Also, if the stores were smart enough they would of split the stock in half, one for online and the other in person. But… why would any of these businesses give a shit they sold all their stuff and made their expected income they don’t care what happens after that.

So… moving on, and… This news comes from a patent that Sony put up that shows plans for some new designs for a VR headset, and glasses. The design appears to be lighter, which could help gamers to use it for longer periods of time without it growing uncomfortable.

(Image credit: PlayStation VR 2 Patent)

The patent design includes haptic feedback generators, but it doesn’t elaborate on how this will be used. The DualSense controller’s use of haptic feedback tech has made the peripheral into a game-changing aspect of the new console. If you click here, use of haptic feedback You can read and watch the test data of the devices, I have to say I am very impressed with how far they have gone.

The combination of VR and haptic technology could be used to boost player immersion, just as it does for the controller. By using subtle vibrations, the haptic generators may be able to replicate various environmental sensations or surface conditions. Combined with the PSVR 2 controller finger-tracking, VR games on PS5 could feel much more engaging.

A video of Sony’s progress with it’s next-gen VR controller has been released and it’s a crap ton better than the first version that came with the PSVR headgear. The finger-tracking taking place via onboard sensors. The video is part of a new research paper posted by Kazuyuki Arimatsu and Hideki Mori, who both work in Sony’s PlayStation division and is called “Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor”

The video shows off how the tracking performs with sweaty palms as well as with rings bracelets and watches. There are a couple of issues that the sensors seem to have trouble with, crossing your fingers or giving the old “Vulcan salute”. Some posses are a bit more difficult to complete as how our hands are obviously more complex to capture digitally or in robotics. Overall, the tech on show looks fantastic and opens up the possibilities for VR gaming on consoles – something neither Microsoft nor Nintendo are currently pursuing.

Previously published patents for their upcoming VR technology have included a panoramic headset display designed specifically for improved immersion. Both headset models shown in the patent would also be significantly lighter than the existing PSVR headset, and feature a range of special pressure sensors. These are designed to detect whether the user is wearing the headset correctly, and are distributed all across the device, enabling it to alert the wearer if it’s being worn in a way which could cause discomfort.

It’s worth noting that the second portion of the patent, for VR/AR Glasses, may not be a standalone device. The patent is a technology patent rather than a design patent, so the glasses may be a single component intended for inclusion into another device, or in conjunction with some other display. Fans of PSVR will have to wait and see.

0 Comments

Leave a reply

©Drawlines All Rights Reserved

Terms and Conditions & Privacy Policy